GrafoDexia

This site is devoted to copyright and issues of 'intellectual property,' particularly the issue's analytical aspects. It also concerns itself with the gap between public perception and the true facts, and with the significant lag time between the coverage on more technical sites and the mainstream press. For site feed, see: http://grafodexia.blogspot.com/atom.xml To see the list of sites monitored to create this site, see: http://rpc.bloglines.com/blogroll?html=1&id=CopyrightJournal

Saturday, December 15, 2007

Are leaked BitTorrent releases being used to gain knowledge about show quality? That's funny, because I believe there was a certain Penn professor who had a similar idea years ago that was told he was crazy and didn't know the business.

Failure cascades. Interesting due to its potential to use real video games to do good social science. I think this approach holds more promise than building fake games to do so, because even with large grants you can't compete with the resources put into a commercial game. There's a classic tradeoff between the large volume of difficult-to-interpret data which comes from observational studies vs. small amounts of highly detailed data which comes from experimental studies which seemsrelevant here.

--Ari

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